Earthbound Games

Earthbound GamesEarthbound GamesEarthbound Games
  • Home
  • Errata and FAQ
  • More
    • Home
    • Errata and FAQ

Earthbound Games

Earthbound GamesEarthbound GamesEarthbound Games
  • Home
  • Errata and FAQ

County Road Z Faq

Hunger Penalty

Dealing With Windows

Hunger Penalty

 The penalties from hunger are to Stats, so any skill levels continue to work normally. No stat can be lowered below zero. For example, Earl has 3 Strength and is level 3 in Heavy, for a total of 6 Heavy Skill Score. If the Community is short on food by 4, Earl’s Strength will be reduced to 0, but his level 3 skill is not reduced, leaving him with a total of 3 Heavy skill Score. 

Dual Wield

Dealing With Windows

Hunger Penalty

 If you carry two revolvers you can attack twice in one round with no chance of jamming, but it takes 2 carry slots. This same technique does not work with Bows or any other weapon that can only attack once per turn. 

Dealing With Windows

Dealing With Windows

Attack Targets and Activation

  • Decide for yourself if the windows on your table have glass or not. 
    • Windows with glass will be treated as a barrier with a hardness level of 1. This requires the Break or Enter skill to either move through them or turn them into doors, respectively. 
    • Windows without glass can be treated as though they are obstacles that are less than 1 inch high. This allows survivors to move through them freely, and zombies can move through at the cost of 2 inches of movement. 

Attack Targets and Activation

Used Hardware and Storage Limits

Attack Targets and Activation

All weapons activate their target, regardless of noise value. If you shoot a zed who is out of noise range and fail, the target activates in addition to any that are in noise range. This applies to special zombies that possess more than one Health Point as well, if the target remains on the table after the attack, they will activate.

An extension of this applies to weapons with Noise (T). A successful attack with a bow or blade will not activate other members of a horde. Noise T activates the target at the end of the action, after damage is done. If the target is removed from the table as a result of the attack, there is no remaining target to activate. 

Table Edges and Zeds

Used Hardware and Storage Limits

Used Hardware and Storage Limits

A zombie will never move off the table as part of a random movement, they’ll simply finish their movement along the table edge. Zombies can, however, be pushed off the table edge with a blunt weapon, a shotgun, a Shove Attack, or any other effect that moves a zombie as a result of a Survivor’s action. When this happens, simply remove the zombie as though it was killed. 

Used Hardware and Storage Limits

Used Hardware and Storage Limits

Used Hardware and Storage Limits

 Hardware is spent during the planning phase when a facility or upgrade is assigned, removing it from the base storage before limits are checked.

Exhausted Tokens

Wounded Survivors and Assignments

Wounded Survivors and Assignments

 When the last resource is removed from a supply token, remove the token from the table. 

Wounded Survivors and Assignments

Wounded Survivors and Assignments

Wounded Survivors and Assignments

 Wounded soldiers cannot be assigned to missions, but they can staff facilities or add labor to the project team. Note that Survivors that aren’t assigned to healing will not regain health points. 

Hunger and Population

Wounded Survivors and Assignments

Mission Phase Scavenging

 Hunger is compared to total population, not total demand. This means that you can have a Hunger Score without suffering negatives to Survivor Stats. 

Mission Phase Scavenging

Mission Phase Scavenging

Mission Phase Scavenging

When opting out of a mission, a single Survivor can be sent out scavenging. This Survivor must have no other assignments during this Campaign Turn.

New Bases and Materials

New Bases and Materials

New Bases and Materials

The first base of any campaign begins with it's storage full of Food, Fuel, and Hardware. This is true no matter which base you start in. Bases that are claimed after the first automatically have the Food, Fuel, and Hardware from the previous base transferred into their inventory. All vehicles, weapons, and equipment is also transferred to the new base.

Siege Defense and Labor

New Bases and Materials

New Bases and Materials

When a Siege is triggered, the only things that are automatically lost are the ability to choose a mission, and any materials set aside for a Rare Items Trade. Everything else (projects, staffed facilities) will continue to work as normal, provided the Survivors assigned to those activities are still able to perform whatever task they were assigned to. Any Survivors that are reduced to zero health during the siege will not contribute their labor or their skills to any projects or facilities to which they were assigned. However, because a normal mission was not undertaken, they members of the mission team that are not reduced to zero health can be assigned to substitute for the missing workers, adding their labor to projects or their skills to staff a facility.


Shove Attack and Noise (T)

Siege Defense and Barricades

Siege Defense and Barricades

The shove attack activates its target, which sometimes means the zombie moves right back into contact with the Survivor that shoved it. Remember, however, that the zombie AI looks for the nearest Survivor within its move +2 inches, so the shove attack can be used to force the zed to move into contact with another Survivor, perhaps one with a good melee skill or simply more Health Points. Most often, though, the shove attack is used to move a zombie off of a ledge or into the range of a Trap.


In addition, a successful Shove Attack will push a zombie a minimum of two inches.

Siege Defense and Barricades

Siege Defense and Barricades

Siege Defense and Barricades

In the Siege Defense mission, zombies default to moving toward barricaded doors, but what happens when they get there? Well, usually, that will bring them within noise range of survivor actions. If the AI directs you to make a random move during the Siege Defense, instead move toward the nearest survivor, if there are no survivors on the other side of the barricaded door.

County Road Z Errata for version 1

Errata: Page 26

Errata: Page 26

Errata: Page 26

In step 4 of the horde AI, the last sentence should read: "When this movement ends, activate all Passive zombies within one inch of any member of the horde.


Errata: Page 55

Errata: Page 26

Errata: Page 26

Rolls of 8 on the first chart should be included in the Quality Item Chart result. Number 8 on the Rare Upgrade Chart should read - Portable Generator. Number 2 and number 6 on the Rare Weapon Chart should read Pistol Suppressor and Historical Katana respectively. 


Errata: Page 94

Errata: Page 26

Errata: Page 94

The Training Room entry at the top of the chart should contain another column that reads, from top to bottom: Weight Room, Ropes Course, Classroom.


Errata: Page 99

Errata: Page 115

Errata: Page 94

The last sentence of the Veteran description should read: "...and as such they are NOT eligible for further healing in this way."

Errata: Page 115

Errata: Page 115

Errata: Page 115

The first paragraph on page 115 should refer to Named Areas when it says Numbered Areas.


County Road Z Errata for version 1.25

Errata: Page 24

This text should appear instead of the illustration at the bottom of the page:

  

Zombie Hordes

Whenever three or more aggressive zombies are within three inches of each other, they form a horde. Whenever one member of a horde is activated, every member of that horde is also activated.  All aggressive zombies that are within three inches of any member of the horde are considered part of that horde. 

Hordes use a modified AI, which is detailed on page 26.

Copyright © 2022 Earthbound Games - All Rights Reserved.

Powered by GoDaddy

This website uses cookies.

We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.

Accept